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Author
Description
After escaping imprisonment by the totalitarian regime known as the New Order, siblings Wisty and Whit Allgood, who possess magical powers, establish themselves as leaders of the Resistance, a hidden community of teenagers like themselves, hunted by the state and determined to defy its ban on the arts, magic, and all other forms of creativity.
85) The peripheral
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"William Gibson returns with his first novel since 2010's New York Times-bestselling Zero History. Where Flynne and her brother, Burton, live, jobs outside the drug business are rare. Fortunately, Burton has his veteran's benefits, for neural damage he suffered from implants during his time in the USMC's elite Haptic Recon force. Then one night Burton has to go out, but there's a job he's supposed to do-a job Flynne didn't know he had. Beta-testing...
87) April adventure
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Bradley, Brian, Nate, and Lucy follow clues on an Easter treasure hunt, while trying to figure out who set it up for them.
88) Goldilicious
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A little girl and her brother play with her imaginary gold-horned unicorn that can float on water, fly, and turn herself into a fairy princess.
90) Ender's game
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Description
An expert at simulated war games, Andrew "Ender" Wiggin believes that he is engaged in one more computer war game when, in truth, he is commanding the last Earth fleet against an alien race seeking Earth's complete destruction.
91) Dragon slayers
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Description
Rohan leads the effort to rescue Thisbe from the Revinir, without knowing if she will prove loyal to Artime or not.
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Description
Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. To thwart the Sphinx's designs and find a safe home for the five artifacts, Kendra, Seth, and the Knights of the Dawn must venture far beyond the walls of Fablehaven in...
94) Vespers rising
Description
Amy and Dan Cahill were never warned about the Vespers, powerful enemies, but when they rise from the shadows to seek out the Clues, the Cahills learn more about the legacy left to them by their grandmother, Grace. Includes six game cards.
95) Ruby gets crafty
Description
While Ruby and Louise are making a memory poster, Max plays cowboy and makes a mess by spilling glitter and paint and ripping a tutu, but these mishaps just might make the poster even better.
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Description
"In this warm, funny story from beloved creator Tom Lichtenheld, a younger sister impatiently awaits her older brother's return from school. As his bus draws closer, she imagines all the fantastical adventures that await them. From climbing Mt. Kilimanjaro in the playground to building a cardboard castle, every adventure, large or small, is more fun . . . when my brother gets home."--Amazon.
98) Savvy
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Description
Recounts the adventures of Mibs Beaumont, whose thirteenth birthday has revealed her "savvy"--a magical power unique to each member of her family--just as her father is injured in a terrible accident.
100) The seeing stone
Author
Description
Thanks to the mysterious field guide left behind by their long-lost great-great-uncle Arthur Spiderwick, life for the Grace kids-Jared, Simon, and Mallory-is beyond weird. When Simon goes missing, Jared is convinced creatures from the faerie world have something to do with it. Mallory is not convinced. That is, until she and Jared have to contend with a band of menacing, marauding goblins. Simon is clearly in danger, and it's up to Mallory and Simon...
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